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 Rise

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Gordo24
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Number of posts : 6
Registration date : 2008-03-27

PostSubject: Rise   Thu Mar 27, 2008 4:55 pm

Download Rise Here
It's gonna be an up hill battle


Description
*edit made it harder to leave the level and adjusted the spawn times for the powerups.*

Rise is a symmetrical map featuring large angled ramps. The ramps change the balance of the level and add a bit of confusion. All of the ramps have an upper and lower area, each with its own type of weapon. The rocket spawns in the middle of the level and makes for awesome carnage at the beginning of any game. Rise is set up for slayer, king of the hill, and oddball and the team versions of those games. The map is fairly small and to increase the drama play with no radar. There are breakable walls and other obstacles to avoid along the way. There are teleporters below each level that is similar to Beaver Creek. If you try to leave the playing area on the sword side you will be sent to the penalty box. There is no escape from the penalty box except death. The main ramp is at such an angle that bubble shields and the like will not stay in place. There is a cool display of vehicles on the back wall. The only overshield and active camo that you can get are the ones on the barriers. This is an exciting map that plays fast and furious so keep you head on a swivel and don't get caught at the bottom with nothing but your looks because your sure to die.

Weapons/Equipment
4 BR @30
2 Carbines @ 30
4 SMG @30
4 Mauler @30
2 Plasma Pistols @30
1 Rocket @150
1 sword @90
1 Sniper @90
1 Shotgun @120
6 Plasma grenade @10
4 Fire bomb @30
4 Frag grenade @10
2 Power Drain @60
2 Bubble Shield @60
1 Overshield @120
1 Active Camo @120


Panorama of the large ramp, the shotgun is at the top along with the carbines.

Sword wall, to get the sword there is a grav lift system in the back. There's also access to both bases from this side.

The vehicle wall just for show, but doesn't it look cool.

Under the main ramp this is where the sniper is

Under the Blue Base red looks the same, teleporter in the back.


Last edited by Gordo24 on Thu Mar 27, 2008 8:09 pm; edited 1 time in total
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Turkey bag56
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Number of posts : 127
Age : 23
Location : NZ
Registration date : 2008-02-04

PostSubject: Re: Rise   Thu Mar 27, 2008 4:57 pm

looks great Smile
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oTACTITIONo
HeadMaster
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Number of posts : 439
Age : 26
Location : United States, Minnesota
Registration date : 2008-01-26

PostSubject: Re: Rise   Thu Mar 27, 2008 6:03 pm

Awesome post man. The panorama looks flippin sweet. I like the vehicle wall, I do that same thing on one of my maps. Wink

I think the respawn for the power-ups should be a little longer. That's jsut my opinion though.

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