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 Zombie LR V2

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Nyc xGod of war
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PostSubject: Zombie LR V2   Tue Mar 25, 2008 2:32 pm

Here is the link:http://www.bungie.net/forums/posts.aspx?h3fileid=27287452

Here is my zombie map
Custom game type Zombie speed 150 and their gravity is 75, Zombie has no shield but 200 Damage Resistance so head shot count, they also have instant kill
Human are normal

You start on the Beach and go into the teleporter into the Armory


After you get your guns u have 6 spots to choose from to hold your ground from the zombies


spot 1 sniper tower

you have 45 sec until the porter is lock (you need to stop the zombie from moving the box away from the porter


Next
spot 2 Pallets bridge


Jump down and there is a panic room spot 3

spot 4 is the fort it has every thing (Guns, turrets, Sniper tower and a place where you can hold out with a shot if you want


spot 5 is the box stand


spot 6 last but not least the defense room


If you got a great team with you, you can least the full 10 min (few really do)


Last edited by Nyc xGod of war on Tue Mar 25, 2008 2:38 pm; edited 1 time in total
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EvilExo
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PostSubject: Re: Zombie LR V2   Tue Mar 25, 2008 2:33 pm

Looks good

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R0B0TIC M0NK3Y
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PostSubject: Re: Zombie LR V2   Tue Mar 25, 2008 5:12 pm

Nice! a non DLC map! Very creative!
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Efx007
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PostSubject: Re: Zombie LR V2   Tue Mar 25, 2008 7:05 pm

Why can';t anyone say that about MY non-dlc maps? Sad Oh well. I shall continue making NON DLC maps because I HAZ SKILLZ!!! Creativity places first in non-dlc maps. The perfection of walls and what not comes after you create the basics of the map, and test it.
Anyhow, NICE MAP!!! Smile
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oTACTITIONo
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PostSubject: Re: Zombie LR V2   Wed Mar 26, 2008 1:34 pm

I'm assuming the rest of the map has nothing on it. Did you close off that area? Or just keep it open?

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Nyc xGod of war
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PostSubject: Re: Zombie LR V2   Wed Mar 26, 2008 3:15 pm

It open but u dont want to go there it have zombie spawns all around that area.
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Stewie2552
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PostSubject: Re: Zombie LR V2   Wed Mar 26, 2008 9:16 pm

LOOKS NEAT, I'LL CHECK IT OUT. GET A GRAV HAMMER IN THE TALL ANTENAS STANDING UP...THEY'LL ALL BE COMING DOWN.

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Nyc xGod of war
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PostSubject: Re: Zombie LR V2   Thu Mar 27, 2008 4:04 am

NO, Hammers for this map nothing locks so no Hammer
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Stewie2552
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PostSubject: Re: Zombie LR V2   Thu Mar 27, 2008 10:07 am

well, in my own custom game maybe...DESTROY!!!!

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Nyc xGod of war
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PostSubject: Re: Zombie LR V2   Thu Mar 27, 2008 10:13 am

Sad
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Efx007
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PostSubject: Re: Zombie LR V2   Thu Mar 27, 2008 1:17 pm

While some people that are "professionals" at forge would scorn you and send you spam for a "Dumb, No Quality" map, I would say that it is well done! Do you know why? Because the basics and effort put into the map count more than detail!
Effort: A+
Detail: B-
Basics: A++
A map made from your skill level is above average. I say you are a Forger Grade 2! Like Me!
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