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 Code Name: URBAN a SWAT map

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Lintendo64
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PostSubject: Code Name: URBAN a SWAT map   Fri Mar 21, 2008 12:20 pm

Code Name: URBAN
Map: Foundry
Gametype supported: All types EXCEPT territories.

Gametypes recommended: One-Bomb, Multiflag, Single Flag, Team Slayer/Slayer, Infection

Built for custom gametype: TAC SWAT Z


Download Code Name URBAN HERE

Download TACT SWAT Z HERE


Urban is a map that was inspired by other Tactical FPS type games, such as Rainbow 6.

Urban focuses on the player using cover to weave strategically across the map and out flank enemies. The multitude of pathways and entrances make teamwork key as you direct allies to the positions of snipers and campers.

The assymetrical map design creates a natural setting for assymetrical gametypes. One bomb and One flag can become very intense for both sides. As offense attempts to sneak the bomb in, and defense must carefully watch all the entrances.

Similar to my map Intersection, I tried to create an urban setting. This one, however, focuses less on buildings and more on the entire surrounding.

On this map you will not find covenant weapons. Being inspired by SWAT gametypes, the map weapons consist of Sniper rifles, Battle Rifles, Magnums, Assault Rifles, Shotguns and SMGs.

Grenades are also found less throughout the map, another design choice due to being built around SWAT.

Images:

The four major areas of Urban

The Storage Facility


The Front Entrance



The Parking Lot


The Side Entrance


Under the bridge leads to two alternate pathways into the building


The Sewer entrance


And the Back Alley entrance


The sewers takes you directly under the building. A shotgun spawns underneath the building making it an excellent way to infiltrate, but watch for the grates and fusion cores. The key is stealth.




The Back Alley entrance leads to the second floor of the building, making it easier to get an edge on enemies on the first floor


The Parking lot and the Side entrance are linked by the side alley. A shotgun also spawns here, giving you another great way to enter the building.


Within the building is a room where a sniper rifle spawns


And from there you can get onto the roof with some careful jumps:


But watch below you too, the roof has broken with age and makes you an easy target if you aren't careful.
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Stewie2552
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PostSubject: Re: Code Name: URBAN a SWAT map   Fri Mar 21, 2008 2:02 pm

looks very nice. very cool pics. looks sick. i'll be DL it.

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Turkey bag56
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PostSubject: Re: Code Name: URBAN a SWAT map   Sat Mar 22, 2008 12:01 am

looks awesome very cool pics downloading the map bot not the gametype because I dont like SWAT elephant
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oTACTITIONo
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PostSubject: Re: Code Name: URBAN a SWAT map   Mon Mar 24, 2008 3:29 pm

The 'sewer' area looks pretty well done. Looks pretty rockin

Why do you have vehicles on a swat map?

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Lintendo64
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PostSubject: Re: Code Name: URBAN a SWAT map   Thu Mar 27, 2008 7:41 pm

oTACTITIONo wrote:
The 'sewer' area looks pretty well done. Looks pretty rockin

Why do you have vehicles on a swat map?

The vehicles are pretty much for looks, but generally in a SWAT gametype vehicles are supposed to be disabled anyways.
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PostSubject: Re: Code Name: URBAN a SWAT map   Thu Mar 27, 2008 10:39 pm

makes sense.

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SniperKitten0ne
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PostSubject: Re: Code Name: URBAN a SWAT map   Sat Jul 18, 2009 3:56 pm

awesome man! im downloading it
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