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 The Depths - Underwater Infection

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vsTerminus
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PostSubject: The Depths - Underwater Infection   Sun Feb 10, 2008 11:59 pm

I've been working on this for roughly a month. Most of the time went into a proper method to contain people. Nothing ruins infection more than one person who feels the need to 'escape' the level and hide on a roof somewhere.

The map has a very clean feel to it, and it's not cluttered up, as most maps these days are.

Preview (More below):


Anyways, here's the Bungie.net post which includes all the same information.

The game variant for it is found here and is required to make sure things work as expected.

Recommended players: 6 - 12
However, the map will support a full 16 if you choose. It just might be a little crowded.

Description

This is an underwater map on High Ground, utilizing both the deep water, and the shallow water sections. The dry ground parts of the map are blocked off and unaccessible.
Tactical objects include grav lifts in the deep water, and a teleporter in the shallows that will take you back to the deep water.
The gametype to go with it is below. It is important that you use the map with the gametype, or things will break


Humans!

You've got a shotgun and a pistol to start, the zombies will emerge from any of the several teleporters in the deep water, so be careful you don't get flanked! You can either stay in the deep water and make use of the grav lifts to get above your undead rivals, or head into the shallow water, and take your chances in plain sight. Remember, your ammo is limited so make every shot count!

Zombies!

You're all alone to start, but your view of the map (Given to Alpha Zombie only) will give you the tactical advantage you need to get your massacre started.
Your respawn zone is well protected, and you'll be able to move a lot quicker than those pesky humans in the water. Use it to your advantage, since all you've got is your sword, and you'll need to get up close and personal to use it.

This has been tested several times and I've been getting some good reviews from people so far.

But don't take my word for it. Have a look for yourself.

Screenshots!


The Back Right Corner
- Right above the zombie's respawn wall, you'll want to stay away from here.


The Great Wall
- This baby ensures that nobody will be hopping out of the map to wait in a corner somewhere until everyone gets mad and quits.


The Outer Wall
- Although not very concrete, this is the delimiter for how deep you can travel in the water. As added incentive, the zombies come out of these teleporters. You'll want to stay away!



Zombie Respawn
- As you can see, it's quite out of the way, and impossible to get into.


Overhead
- The entire playing field in all its glory

(Preview Image)
Fun With Grav Lifts
- Whether you want a better view, or are just trying to hide until all your friends bite the bullet, the grav lifts are an excellent tactical alternative.

So there you have it.
It's no giant robot, but a lot of work went into this map, and I think it's a very solid Infection map.


Last edited by on Mon Feb 11, 2008 4:18 pm; edited 2 times in total
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oTACTITIONo
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PostSubject: Re: The Depths - Underwater Infection   Mon Feb 11, 2008 3:29 pm

OO, can zombies survive underwater? I guess they do... Very Happy

Queued, maybe you could take the time to embed the pics that you linked.

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PostSubject: Re: The Depths - Underwater Infection   Mon Feb 11, 2008 4:01 pm

The pictures are too large to embed nicely. I'll upload some smaller versions and embed those.

Edit: Smaller images embedded. Full size images linked below each.
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IceIsNice
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PostSubject: Re: The Depths - Underwater Infection   Mon Feb 11, 2008 6:28 pm

This looks very cool and well thought out. I bet I could grenade jump over that wall though Very Happy
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PostSubject: Re: The Depths - Underwater Infection   Mon Feb 11, 2008 7:54 pm

The accompanying variant increases gravity to 200%. I felt this was necessary, considering the extremely limited resources that High Ground has to offer. I can't make the wall much higher than that, but you'd have to stack a lot of spartans on each others heads, or do one hell of a grenade jump to get out there.

The idea is that before you can organize something like that, the zombies will get you.

But please try. If you can get out using a grenade jump, then I've got some work to do for V2.

Edit: I could see the right side being the only potential place to jump out. I ran out of teleporters to line up though.
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PostSubject: Re: The Depths - Underwater Infection   Tue Feb 12, 2008 5:48 pm

looks really thought out exspecially the wall
mush hav been hard to think of idea
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PostSubject: Re: The Depths - Underwater Infection   Tue Feb 12, 2008 10:45 pm

blamedraptor wrote:
looks really thought out exspecially the wall
mush hav been hard to think of idea

I went through a lot of ideas. Everything from crates with barriers on top, to standing barriers on their side with crates on top, and pretty much everything else you can think of. It wasn't until I remembered that teleporters can float that I made the wall as effective as you see it now.
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PostSubject: Re: The Depths - Underwater Infection   Sat Feb 16, 2008 10:00 pm

qued
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PostSubject: Re: The Depths - Underwater Infection   Fri Feb 22, 2008 6:18 am

Nice one mate ill download it when i get back to my house!
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PostSubject: Re: The Depths - Underwater Infection   Fri Feb 22, 2008 2:17 pm

I played and it and I love it. However, on the side near the rock walls, it is actually very easy to crouch-jump over.
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